Eternal Light Devlog
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Devlog
- September 21, 2025 by DeusDev#godot, #indiedev, #solodev, #rpg, #devlog, #pixelartFirst Enemy on screen! Today I had the goal of putting a small enemy on the map and starting to make him go back and forth, nothing complex. To do this I created a rudimentary EnemyManager responsible... Continue reading
- September 20, 2025 by DeusDev#pixelart, #godot, #indiedev, #gamedev, #solodev, #devlog, #rpgFirst 4 Steps Today I managed to put something on the screen.. even if the result isn’t great, for me it’s essential to have succeeded because I know that from here I can only refine and add thing... Continue reading
- September 18, 2025 by DeusDev#godot, #devlog, #indie, #indieRpg, #pixel art, #rpg, #gamedevDevelopment is moving from lore to systems! In Eternal Light, characters are defined by BaseCharacterData (.tres) and linked to an Archetype resource. This lets us separate raw stats (HP, Attack, Defe... Continue reading
- September 18, 2025 by DeusDev#pixel art, #indieRPG, #rpg, #gamedev, #godot, #devlogMain lore The lore of Eternal Light is taking shape. We’ve defined the Eternal Core , the Threads of Light , and the Dominion — a faction that claims to protect balance, but enforces it through op... Continue reading
- September 12, 2025 by DeusDev#pixel art, #gamedev, #godot, #indie, #devlog, #rpgThis is the very beginning of my journey into pixel art & gamedev . I’ve decided to use this page as an open archive, where I’ll document every step: from small pixel art studies (materials, sprit... Continue reading