Input System #1


First 4 Steps

Today I managed to put something on the screen.. even if the result isn’t great, for me it’s essential to have succeeded because I know that from here I can only refine and add things little by little.

One of the first things I have to fix is ​​the movement on the 4 axes: I decided to eliminate the diagonal movements to simplify.

I created an InputController to manage all inputs, the classic GameManager to centralize and synchronize everything.

For now there is only the Player, but I will create a PlayerManager for management.

The only active system at the moment is the movement system.

I opted for signal management from the InputController to the GameManager which captures the emitted signal and recalls the action in the Player.

Next time I try to make analog movement with controller’s stick!

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