WorldItem #1


And there was light!

I imported my first original asset into the project!

For global light I’m using a World Environment and I’m still familiarizing myself with the individual bloom, glow and shadow settings, etc.

To represent an object in the world that had an associated sprite and a light, I created a WorldItem class to which I assigned Sprite, Audio, VFX, Light, etc. so that everything was manageable.

To make the flame more interesting and alive I added some variations in energy, scale and color, using a sinusoidal curve to establish the flow.

I also attach a part of the flickering script.. feel free to give me some suggestions to improve the light rendering.

Thank you

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