WorldItem #1
Eternal Light » Devlog



And there was light!
I imported my first original asset into the project!
For global light I’m using a World Environment and I’m still familiarizing myself with the individual bloom, glow and shadow settings, etc.
To represent an object in the world that had an associated sprite and a light, I created a WorldItem class to which I assigned Sprite, Audio, VFX, Light, etc. so that everything was manageable.
To make the flame more interesting and alive I added some variations in energy, scale and color, using a sinusoidal curve to establish the flow.
I also attach a part of the flickering script.. feel free to give me some suggestions to improve the light rendering.
Thank you
Eternal Light
My journey into pixel art & indie RPG gamedev – one step at a time.
Status | In development |
Category | Other |
Author | DeusDev |
Genre | Role Playing |
Tags | devlog, Godot, Indie, Pixel Art, work-in-progress |
Languages | English |
Accessibility | Subtitles |
More posts
- Animation Manager #29 days ago
- Animation Manager #111 days ago
- EnemyManager #220 days ago
- Collision #120 days ago
- EnemyManager #122 days ago
- Input System #123 days ago
- Character #124 days ago
- Main Lore #125 days ago
- Welcome Aboard!31 days ago
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