Input System #1

First 4 Steps
Today I managed to put something on the screen.. even if the result isn’t great, for me it’s essential to have succeeded because I know that from here I can only refine and add things little by little.
One of the first things I have to fix is the movement on the 4 axes: I decided to eliminate the diagonal movements to simplify.
I created an InputController to manage all inputs, the classic GameManager to centralize and synchronize everything.
For now there is only the Player, but I will create a PlayerManager for management.
The only active system at the moment is the movement system.
I opted for signal management from the InputController to the GameManager which captures the emitted signal and recalls the action in the Player.
Next time I try to make analog movement with controller’s stick!
Eternal Light
My journey into pixel art & indie RPG gamedev – one step at a time.
| Status | In development |
| Category | Other |
| Author | DeusDev |
| Genre | Role Playing |
| Tags | devlog, Godot, Indie, Pixel Art, work-in-progress |
| Languages | English |
| Accessibility | Subtitles |
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